Vibes/themes are excellent. I can already tell there are lots of smol stuff you guys already know so I'll just more obvious stuff.
IMO onboarding experience wasn't smooth and I actually left feeling a little.. confused? I think the only clear thing for me was that the servern nodes should be bought to avoid going over 100% server capacity, but the rest wasn't super clear. Data centers, engineer hiring, hotfixes... why should I care wasn't clear. Too many stats at first too: hype, bugs... felt a little overwhelming? I couldn't make clear sense of what is what
Also, tbh I don't think fail state is required given it's an incremental game, not a tycoon. I think it's tricky trying to be both.
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Cluster Overdrive button text bug:
Hey, we're aware of this, I'm pushing a new version right now. Localizations are a bit iffy currently.
not working. It asks for the name of the game, I enter it and buttons do no nothing
Try pressing "Enter" key.
Vibes/themes are excellent. I can already tell there are lots of smol stuff you guys already know so I'll just more obvious stuff.
IMO onboarding experience wasn't smooth and I actually left feeling a little.. confused? I think the only clear thing for me was that the servern nodes should be bought to avoid going over 100% server capacity, but the rest wasn't super clear. Data centers, engineer hiring, hotfixes... why should I care wasn't clear. Too many stats at first too: hype, bugs... felt a little overwhelming? I couldn't make clear sense of what is what
Also, tbh I don't think fail state is required given it's an incremental game, not a tycoon. I think it's tricky trying to be both.